Couldn't that also cause glitches since optimizations meant for HL2 might not work for, say San Andreas? I understand some optimizations might be universal but I can't help but think about unexpected behavior.
A lot of people use Nvidia profile inspector to enable reBar on all games and claim that Nvidia is purposely holding back performance, but doing this causes many games to crash.
Yeah, I'm sure NVIDIA is going to get around to "fixing" a decade's old industry standard for something that contributes less than 10% of their revenue.