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by tinywind
3 days ago
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I did that simply for arcadeyness and feel but I’m not married to it at all Giving the ship a slight constant forward moment felt nice and forgiving when testing, and user still has to tack back and forth to get meaningful enough speed to strafe a ship. But I’m definitely open to sliding the realism scale here |
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There's nothing wrong with arcade, but when you advertise "real physics" people like me are going to expect, well, "real physics".