Hacker News new | ask | show | jobs
by jeremiep 4944 days ago
If you want a customer to pay for your product, you have to offer value

And one way to determine if some copyrighted content has value is to pirate it and consume it. It's the very same than me going to a friend's house, watching a movie and buying it afterwards because I liked it.

Then you realize that your pirated copy plays without all the trouble of the DRM copy and you stop buying content altogether, which would cost more because of DRM anyways. People don't like being controlled and will always work very, very hard around this. The more someone is able to think critically for oneself, the least they like being controlled.

The fact that a large portion of today's content is created solely for the purpose of making profits certainly doesn't help. I'm pretty sure if we fired everyone supporting DRM and used their resources to create quality content instead, the problem would simply fade away.

Some of the games I previously bought were impossible to play with DRM; either they refused to start because I had a virtual disc emulator installed (to read linux images, of course!) or the DRM checks made the game slow. Getting the pirated copy gave me a much simpler installation process, no complains about my virtual disc emulator and no performance drops whatsoever.

In the end, DRM really is an anti-pattern.