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by RobRivera 7 days ago
I have been building my own game and game engine for a while now, and cannot help but see whats really happening with vibe coded game generation: and investment into the content generation pipeline.

I feel a solid game engine paired with a good content pipeline can ship games at such a rapid clup that the gameslop gets lost as the noise it is.

2 comments

If you don't mind disclosing, for what type(s) of games is your game engine intended?

(Also: I agree with your assessment. I'm not working on an engine, but I am working on a game, mostly/initially just for my own edification. It's fun to feel empowered to create again! (My personal circumstances had obstructed me until genAI's recent progress.))

It's generalized to the point where "the only limit is yourself"

In other words, its incredibly modular and lends to configuration flexibility.

I'm not confident that the bottleneck in quality game development is "content." I can only see this accelerating the slop and drowning out the good games in slop.
What do you believe is the bottleneck?