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by notahacker
10 days ago
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Also, game audiences are brutal about games that are flawed, and even more brutal if they think it's shovelware. If you're selling games on Steam, something with "Mostly Negative" reviews isn't serious competition (at least not unless it's part of a long established franchise with a big marketing budget). And sports management sims are one of the most brutal of the lot. Slop might get you something that superficially looks like a sports sim (a decent third party UI library would get you quite some way in the past), but what fans actually care about is perceived realism, game mechanics, balance/challenge etc (and in real world sims, "how has my team been represented?") and that's a design decision, play testing, parameter tweaking and user engagement exercise, not a feature-adding one. |
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