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by adornKey 7 days ago
Hm. Nowadays a lot of games look alike. They use some 3D-Engine and most of the work is in the 3D-modelling and writing some interesting scripts.

For modelling and scripting I think we're not far away. A lot of games just reused old historical stories or fiction and a lot of stories feel like cheap soap operas. As soon as an AI can separate the good from the bad scrips it'll be mostly done.

2 comments

I'm sure AI will be used in asset generation but it'll be in deployed similarly as procedural generation of mass assets like trees and npcs.

I don't yet see it used for characters as they quickly become kind of generic / predictable.

Clearly you don't work in game development, this comment put a smile on my face. Although I expected a bit more from hacker news crowd
You overvalue the HN crowd (or undervalue the AI hype-machine) considering you're downvoted and GP is upvoted (Another gamedev here smiling at GP's comment).
Yet another classic unskilled but unaware of it from the hacker news crowd (another professional gamedev here).