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by alexpotato
3 days ago
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> I don’t see a way to succeed at this game. The issue is that there doesn’t seem to be a way to meet the first 5 year plan and it’s all downhill from there. Yeah, some other folks have pointed this out so need to tweak the win conditions/balances. > But this really points to a deeper problem: in a game like this you have to pick one of two philosophies. You really hit the nail right on the head here. I haven't built many games before but this has taught me that it's really a rock/paper/scissor balance that is tough to get right. > I do however absolutely love the vibe of the game. I think with a little more attention it could be absolutely amazing. THANK YOU! I was totally going for a Soviet vibe and glad people like that part. |
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