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Looks like its coded by someone who has never split firewood.
The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands. And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out. So the simulation handles none of the challenges of splitting wood. |
Well executed fun.