Hacker News new | ask | show | jobs
by joveian 45 days ago
I agree that some things have a use and can do so without getting in the way, but I think as your example illustrates it is mostly to help new or infrequent users who aren't familiar with how the system works and often comes at the expense of regular users. Like mrob mentions (with a wonderful example), I usually want software to function like hand tools where I can just do a thing as quickly as I can do it and without unnecessary distractions. I've turned off cursor blink in my terminal and even though it isn't as bad in the browser I just turned it off in Firefox since you mentioned it (add a new preference ui.caretBlinkTime set to 0). Some of us do get more distracted by this kind of thing than others :/. Same with audio cues.

I do still like progress indicators when you might be waiting on a longer task (and when it actually indicates liveness, which too often it doesn't :( ).

Games I can sometimes appreciate the new user benefits and affecting the pace can sometimes have an artistic intent or relaxation effect that tools should not normally have. I have stopped playing games for excessive animations and will usually quickly (but not always immediately) disable anything that can be disabled. It is so common that I distinctly recall the free game Strange Adventures in Infinite Space intentially doing the opposite to great effect (it has been a bit but I think it was not only instant transitions but on mouse click instead of release).

https://rich.itch.io/strangeadventures

1 comments

Hand tools have mass and momentum, they are most definitely "animated". You need force to accelerate them up to speed, they don't change state "in binary", or in a blink. Good UI is when you don't even consciously notice the animation, but it has subconsciously given you more information (e.g. desktop changes with very brief animation tells you from where did you transition to where. I personally find i3/sway to be a bit slightly disorienting with certain workloads)
A mouse, even a lightweight gaming mouse, is substantially heavier than a pencil. Even if you somehow made a mouse with zero mass, your hand still has mass. The momentum is unavoidable. You don't need to add an inferior simulation of additional momentum to the momentum that already exists.
No one said that one should add "hindrance" to the movement itself. But just because your hand slowly decelerated at the end, causing the mouse as well to stop slowly, maybe the endpoint of the movement should reflect the vector of movement as well? E.g. scrolling to the bottom of the page causing a small bounce back instead of doing nothing is an absolutely information-providing animation you don't even think of as an animation. That's how you know it's good.

But then be against bad animations, not all.

>E.g. scrolling to the bottom of the page causing a small bounce back instead of doing nothing is an absolutely information-providing animation you don't even think of as an animation. That's how you know it's good.

A bounce-back animation is bad design. Bouncing is distracting and annoying. My scroll area should not bounce unless I deliberately order it to bounce. GTK has a somewhat better solution, where it shows a animated shrinking translucent chord of a circle (or some similar shape) at the end of the scroll area. This could be considered a dedicated notification area, but it's not a good one because it overlaps whatever else is in the scroll area. Ideally, the "invalid scroll" notification should be shown in the scrollbar.