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by Folcon 13 days ago
Ok, this is impressive in terms of gluing things together

Yea it's buggy and janky in places, but equally it's coherent from a 3d perspective and 2d UI one

I don't know how many people have been trying to get claude to vibe code games, but it's really not good at it, I've been fiddling about and trying to make it work for a few months now

Yes, you can make flappy bird or snake level stuff, but anything much bigger honestly just falls over after a while

And that's after lots of prompting and feedback

Now what I'm really interested in here is how much of this was "strongly steered" vs oh that's cool, let's do that, ie trying to "sculpt" and fit an artistic vision of some kind that the driver is envisioning vs liking what it outputs and just asking for more of the same

The distinction between using it as a tool vs just being excited to take whatever it gives you

The other thing I'm wondering is how much of this is strongly indicative of claude's capability with typescript, I personally don't use it, so that might be hampering me more than I realised

This may be an unpopular thing to point out, but to those that are saying it's blindly copying code, I'm pretty sure most of the Wow code on the internet wasn't written in typescript, so there's some transformation going on there, how meaningful it is I'm less that certain about

I'm beginning to feel like I just wasn't ambitious enough[0], I was thinking of this as a good opportunity to see if Fable was capable enough to teach an abstract skill like game design

Though I am happy that the code it's generated so far is actually quite tractable, ie it's been working hard to keep itself maintainable, which honestly is new from my perspective, not sure what other people's experiences have been, but I tend to find that agent's in general are just a bit too willing to increase LOC without enough in the way of features to justify that line count in my mind, it makes the juice just not worth the squeeze in my mind

-[0]: Here's what 45% gets you on a 5x plan (https://github.com/Folcon/inkstain-engine)

2 comments

the language the original wow code is written it doesn't matter because translating programming languages is trivial for a llm.
> Yea it's buggy and janky in places

Anyone who thinks that this makes it a bad WoW clone has probably not played very much WoW. There have always been lots of weird bugs, and recent expansions have only gotten worse.

I haven't played the newer expansions, but the classic client (v1.12.1 in my case) from ~2006 is a nice piece of software. I've run it on old Pentium 3 clients and modern hardware under Win 11 and Wine and it just works everywhere I fire it up. It handles scaling well (I can play it 4K OLED or 1024x768 CRT), it behaves during alt-tab, and every button/tab/shortcut feels thought out.
Please, let’s not get cute. This isn’t the same thing and you damn well know it.
You have a surprising amount of confidence that they haven't been vibe coding their patches lately