Hacker News new | ask | show | jobs
by dekhn 10 days ago
Seeing and hearing Karateka for the first time on an Apple II+ was a life-changing experience for me. Along with Ultima III, it made me want to be a game developer (I was in 4th grade, so around 12, at the time). Everything about the game is just so smooth and well-done- it has a plot, a progression, good animation and realistic sounds. I was pretty unhappy for years around the fact that I didn't understand the technology (machine language instead of BASIC, Apple's very funny graphics implementation, doing sound and animation simultaneously) to make games like that.
1 comments

If anybody wants to see how that entire creative process went, there's a "game" called "The Making of Karateka" on Steam that is a nice interactive experience telling the story of Jordan Mechner's start in the games industry and how Karateka came to be.

It's a fun media experience with a lot of playable prototypes.