| I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving. - There is a satisfying parry mechanic. This is still rare to see in 2d platformers. - Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era. |
Down here in my city in Mexico that's basically how everyone played it, so most of us played only the first level.
At some point, I was tinkering with the "x tree gold" program and saw the "hex view" thing. I remember opening Prince's .sav file, which was a very small file that only appeared after you saved. After tinkering with the numbers I managed to appear in the next level .
It was my 5 minutes of fame at my computer class when I arrived and showed that I had passed the bottles room.
And I became fascinated by cracking at that point.