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by throwawayAAUGGH
50 days ago
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The original donkey kong is pretty difficult compared to some of the wide-audience games that have been coming out. As far as I can tell, if the audience of a particular franchise includes younger generations as a majority or near-majority, the difficulty plummets. I don't think "plummets" is even that sensational. See pokemon, kingdom hearts, mario games, final fantasy games. Some franchises and genres have survived but not all of them. I might be missing some other reasons why this could be happening, like increases in game balance and coordination. Play Mario Odyssey for an hour or two then play Super Mario Bros 1, 2, or 3 as one startling example. |
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One of the things though is when most peopley play SMB 1-3 today, they're playing with input lag. Mario Wonder was designed with input lag in mind, SMB 1 was not and it increases the difficulty.
Mario Wonder lets you choose to use invulnerable characters, etc. There was only one level I remember needing to try many times to beat. OTOH, there's lots of difficult levels in smb 1...