| Budgets generally make it impossible. Any “commercial” game costs enough no one seems to be willing to risk it unless they think it will pay back big. Often seemingly by making the game bigger (thus more expensive) to appeal to more people. Much like Hollywood. Combine on the trend mentality and rent seeking (live service shooters?) and it sucks. I really liked the PS1 and 2 eras. PS1 was cheap to develop for relative to cartridges, and Sony just wanted games. They published so many cool and experimental things. Even brought over stuff like that from Japan. PS2 moved away from that some but we still got fun stuff. No one would ever publish Guitaroo Man today. Once you hit the HD era budgets started skyrocketing, team size, and it never got better. I agree indie is where much of the fun is. Some big games are still great. But so much cool stuff is in the indie scene. They could be publishing that. Not every PS5 game needs to look jaw dropping. MS helped the rise of indies big time with XBLA. Don’t know why they threw that away. But their business plan hasn’t made sense since the 360 era. |