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by rimantas
4946 days ago
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You put a lot of effort to get it backwards. > it's a tablet, without the regular complexities
> of 'tablet mode'
No, it is a table with added complexities of desktop mode. > It runs the same stuff as your desktop, acts, smells, barks and looks just like your desktop
Except your desktop expects you to interact with keyboard and pointer device not with you touch. And there it all fails apart. > if you want to use it like a crippled toy in the style of an iPad
The words you were looking for are "use it optimised for touch, as iPad". > Microsoft were the first to seriously meld the desktop and tablet experience
And were seriously unsuccessful at it. > Waiting with bated breath to see if Apple wholesale copies the Microsoft approach,
> toy-apps-as-start-button works wonderfully.
What's the logic behind that? Microsoft "seriously meld the desktop and tablet experience" and it fails.
Apple launches iPad with "crippled toy style" and it is wildly successful.
No somehow Apple should copy Microsoft's approach which failed? |
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The end result is that an on-screen keyboard or gesture input is just as capable of driving desktop software, and it's been that way for a very long time. If any aspect of the experience is suboptimal, it would be tiny widget sizes that are unaccommodating to thumb-sized input. But that's covered by inclusion of a stylus.