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by Shank 21 hours ago
I’m on an M1 Max device and the GPU performance drops have not gotten back to Sequoia levels on Tahoe patches. Golden Gate hasn’t changed anything either.
2 comments

They toned down the effects in Golden Gate but the backend is doing the same amount of work to blend all that pointless stuff in.

You'd get the performance back if they gave up on the translucently to the point of removing the code.

I'm so upset that Liquid Glass is visibly pixelated now. Like, it's barely even blurred at the least transparent setting -- it just looks like a very obviously downsampled background. Like distractingly/annoyingly downsampled. Ugh!!

Screenshots:

https://logandark.net/files/3SQ5P9OP-PP373NQ7-RS6RP2QR-P772S...

https://logandark.net/files/3SQ5P9OP-PP373NQ7-RS6RP2QR-P772S...

https://logandark.net/files/3SQ5P9OP-PP373NQ7-RS6RP2QR-P772S...

I'm upset that Apple is wasting my shader transistors on it.
They're trying to waste it less. For example, it's now very common for me to see it simply not update when I move a window that's behind another window. Which kinda ruins part of the magic for me.
I've been there. When Compiz on Linux was all the rage. I grew out of it in like 2-3 months and turned everything off. The problem is with Apple you don't get to turn it off.
Tahoe can't ramp up the GPU frequency fast enough, and many animation like the QuickLook one often run at less than 30 fps. So much fun.
Huh, and I thought it's just my crappy old external monitor.
Does it get better if you disable transparency in the accessibility settings, or is there no workaround?