|
|
|
|
|
by vunderba
1 day ago
|
|
Nice job - but it's definitely not abandonware having been re-released on Steam [1] (along with a sequel) back in 2015. Regarding the verifier that plays against the live engine, I’ve approached the problem from a similar angle by having LLM agents effectively borrow a page from the speedrunning community in the form of tool-assisted speedruns, allowing the LLM access only to a virtualized game controller. [1] - https://store.steampowered.com/app/346850/Chips_Challenge_1 |
|
Curious about your agent setup though. Any public repo?