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Speaks volumes to the strengths of the language, also speaks volumes that LLMs lift the barrier of entry for Rust programming, the borrow checker woes can be offloaded to the model, you focus on all the other programming logic. Whats funny is I had been using Rust more with Claude because of this, and before Anthropic did their rewrite of Bun I tried a Rust rewrite of a C# project I had laying around (.NET 3.5 from back in 2008) it wasnt perfect but its nearly there now, mostly for fun, and I did it because for a little while I realized LLMs can be useful for more serious refactors, and figured it might be good for a language rewrite. Sure enough. I think rewriting tooling that takes text and transforms it in a language like Rust is fine for JS projects, so is Go, which is why TypeScript is migrating to Go. The “free” optimized speed increases are worth it, at the temporary cost of dealing with the migration for a year or two, which with LLMs trims down the initial work into a week effort it seems? Wild. |
I have noticed, in general, LLMs tend to "fix" problems by shoving them under the rug (like adding a cast) or writing a super-local "fix" instead of taking the time to understand the deeper problem or structure.
In Rust, when you get stuck in a complicated borrow-checking problem, Rust people will tell you it's a Good Thing(tm) because it forces you to think about the higher level architecture of your code. An LLM, on the other hand, might bash its head a couple of times trying to "fix" the problem, and then just throw in a Refcell (or other workaround), see that it compiles, and call it a day.
Refcells "move borrow checking to runtime", meaning that the code will compile, and will crash at runtime if the object is tried to be accessed from two different places at the same time. In most "normal" programming languages it's not an issue -- but it's a crash in Rust.
Now, maybe the models have gotten better, and maybe you can get around this problem by using a good system prompt/"tools" and a good testing methodology. What I am saying however is that you shouldn't automatically take "rewritten to Rust by AI" at face value of it being good Rust code, or a testimonial of "Rust and AI being a good match". (Go is better I think)