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by monkey34
7 days ago
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I made a custom golf simulator app. There's a Swift app that talks to my Garmin R10 launch monitor via Bluetooth low energy. When it records a shot, it grabs the data and throws it over to a web app running locally on my laptop, with an SVG simulated shot arc, an attached video of the shot captured from my phone (or my laptop's webcam if I'm lazy), and all of the metrics that came across. I keep all of my sessions with shot data and a little overlay of where each shot went (and which club hit it). The reason I wanted this is because all of the existing golf simulator software I've looked into is either too expensive, requires too much computing power (E6 requires at least an RTX 3060), or both. And most of their selling points seem to be visual fidelity of playing against real courses. As I'm just looking to improve my game, that's not something I need, and Sonnet 4.6 was able to get me to a great spot (and I'm trialling some new additions like slow motion video capture and pose tracking via Apple's Vision framework using Fable 5 right now). |
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