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by Agentlien
2 days ago
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This is a cool project and I really like the author's technical and aesthetic choices of how to limit themselves. But what really stood out to me is this line. > a linear frame buffer where each pixel was represented by a single byte indexing into a palette of 256 colors. Of course this is nothing new, but it just really struck me because I've been working on a blog post about texture representation on modern consoles and it is crazy how complex it has gotten: texture tiles, block compression, non-linear texel ordering (e.g. Morton order), ... |
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