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by Supermancho
2 days ago
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From the article they list a bunch of arbitrary constraints... > If this sounds unreasonable to you, that is because it is. Those listed, are tame. I don't understand this kind of faux modesty. > My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s Goes on to explain how they used 3D blender...which wasn't available until 1998. A vanity cat project being tailored and submitted for nostalgia clickbait. I don't think there's anything useful to take away from this other than some color shade selection ideas. |
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In the early 90s, there was enough money in this kind of software that you could have hired a specialist 3D artist to use the software that was available at the time, e.g. LightWave 3D. When it's only a single-person project, I think it's reasonable to stick with what you know.