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by octalide
8 days ago
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I played around with an entire branch of the language that used a zig-style meta programming type system and it ended up just getting in the way more than it helped. The only thing I may consider in the future is something along the lines of a VERY weak macros system, but that's a highly well explored and well known footCANNON that I'm not keen on implementing. I do have designs in mind if it ever becomes an essential, but for the foreseeable future, any sort of metaprogramming is practically off the table. On safety... That's a big one. I'm absolutely prepared to take smoke for that all day and I know I will be. Memory management is one of those problems that every programmer has to deal with at some point in their career, whether it's fighting a GC, fighting a borrow checker, or fighting poorly written code. I decided to go "back to basics" and encourage programmers to fight their own knowledge of the system and to be more aware of the code they are writing. Yes, that means that it can be more difficult to write code that is... "safe"... but when it comes down to it, Rust and C are both compiled to CPU instructions that have no concept of memory management intrinsically. Taking the load off the developer has the side effect of removing total control with it. In my opinion, it's a situation of throwing the baby out with the bath water for a benefit that can be fully achieved through best practices and proper understanding of the code you're writing. Does that help clarify my stance? I hope it does lol Glad you took the time to explore the project! Thank you for that! |
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