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by skotobaza
3 days ago
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> what happens if Steam hypothetically shuts down? Valve themselves could make a solution (a server emulator for instance). Or publishers that use Valve servers for matchmaking can just replace them. The first solution is for games that are no longer supported. The second one is for those that are. |
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I haven't read all the details but wouldn't SKG pin this responsibility on the game developer/publisher instead? Meaning you can't rely on a third-party to release a solution because they might not do it.
> Or publishers that use Valve servers for matchmaking can just replace them.
Steamworks makes a lot of systems available to developers (DLC, microtransactions, inventory, server browser, lobbies, authentication, networking/datagram relay, P2P networking, input binding, UGC/workshop, cloud sync, ...). It could take a long time to replace it all, especially if your game only shipped on Steam. And when you're done you get to worry about how you ship that update to players, because you might not be able to do it via Steam!