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by the__alchemist
15 days ago
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> Meanwhile, game engines need operator overloading for adding/multiplying vectors (spatial transforms, lighting, physics) and core zig design philosophy prevents operator overloading. This is a frustrating decision. My use cases for low level languages overlap closely with my use cases for vectors (etc) with operator overloading. It was one of the first things which put a bad taste in my mouth about Zig. |
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