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by holoduke 3 days ago
Speed is indeed a next big thing what should happen with LLM frontier models. The possibilities with current models but 1000 times faster would be super useful. Earlier this week it took Claude at least full time a week with two max subscriptions to solve a complex issue where we wanted to mimic a occlusion mapping variant used in the game Crimson Desert. Pretty complex mathematical challenge. With a ultra fast LLM and a proper self verification process it would be awesome.
2 comments

Interesting. For your occlusion mapping variant, what engine is the game you're making with made with that you're implementing this for? Do you have Claude hooked up to Unity or Unreal?
Id also be interested in more details as sibling comment. I find that when I try to build stuff, its like building skyscraper from straw. What methods are moving you forward the most?