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by 83457
4944 days ago
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Various games do it differently. For example Doom3 last i I heard has head/body/aim movement the same while Hawken will be separate. Some games like ArmA currently have ability to separate crosshairs from view when using something like TrackIR. |
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In the case of having the head-mounted display, it makes perfect sense. The immersive experience in first person shooters would benefit tremendously from that separation.
I suppose it's a good idea to let game developers experiment with the various control schemes, just as they did early on with defaults key mappings. Eventually it landed as WASD, Ctrl for crouch, space for jump, etc. I remember using right-click to move forward, inverted mouse, ZX for strafing...
I just have the feeling that "looking where you want to aim" is the totally wrong approach and look forward to game developers settling on a quasi-standard of how it should all work, just as they eventually did with keyboard/mouse mappings.