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by knollimar
4 days ago
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Not every game has a server architecture like that. There's been a Renaissance of indie multuplayer due to good libraries and third party dependencies. Pretending that not doing that is bad design would have a chilling effect on novel games. I'd be 100% for "if your game has an easily releasable server you have to release it on EoS" but this bill isn't it. |
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That should not be ok. It wasn’t sold with a disclaimer or expectation that it could be switched off.