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Ask HN: How do you manage distribution after building?
4 points by lucasacosta_ 18 days ago
I built a slack message to code-fix app, so that you just paste the slack message and it figures out what repo is it about (down to which specific branch, worktree), providing a fix or hand off prompt at the end.

My goal is to learn about business by actually doing it and got a hard stop, impostor syndrome, at this step of having it almost ready and looking in the wild without knowing how to find if this is really valuable to someone else than me.

I know this is nothing new, but I'd love some human wisdom! What would you do to get unstuck at this point and validate your idea? Or what do you normally do at this point?

ps: this is my shout for help, frustrated after several hours of working through TOS, payments services and all that stuff. Learned a lot but now I look ahead and I'm shocked. So I need to learn what's next

1 comments

Post on HN and various dev forums, and go to dev meetups and talk about it.

Having said that, if you really want to learn about business you need to do market research before building, which meant knowing this answer before you would've started building.

Thanks! It sounds so simple, but it takes a lot of work, right?

It's my first time even trying to distribute a product, so I'm kind of a bit bewildered with all the things I have to do manually and get out there.

And by the way, I will subscribe to your tool for HN alerts, as I missed your comment (sorry for that!)

Takes a lot of work indeed, but it's more important than product development. Thanks for subscribing and good luck!
What is the key thing you would try to figure out? Such as one person is willing to pay for it?
Yes, I'm trying to know whether there are more people having the issue that I'm solving. Though now that I talk with you, I realized I should have tried to know this beforehand, but I built it because I found it so useful.

But I think my main issue is that I have zero network with other devs, apart from my 2-3 developers in my company. I don't have a way to quickly reach out and find out what devs in general are struggling with, etc. I guess I have to get out there, out of my little company cave :)