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by smallstepforman
12 days ago
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I had a C++ actor model which required an Api like the following (std::function): child->Async(&ChildActor::Method, child, args); Refactored it to use small buffer optimisation and std::move_only_function) child<&ChildActor::Method>(args); And saw a performance jump since no more malloc in std::function. It also helped me decipher an animation bug in gtlf importer. Productivity is x4 or higher. |
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