I’ve seen bounties for re-adding C# to web exports to Godot 4. [1] It’s something that’s had some technical roadblocks for the engine’s developers, and looks like it might take a bit of time. [2]
There tend to be a lot of drive-by AI PRs attempt to “re-add” the feature, often not quite addressing the situation comprehensively. It seems like a bit of a local minima trap for the bots. [3]
- https://github.com/godotengine/godot/pull/115280 Implement C# .NET Integration via Headless Glue Bypass (Build 7ae8ec974) by Eliene-byte
- https://github.com/godotengine/godot/pull/107146 [.NET] Add web export support for C# projects in Godot 4 by Enrique726
- https://github.com/godotengine/godot/pull/117787 Readd .NET web export support by santosparra651-arch
- https://github.com/godotengine/godot/pull/119405 WIP: Add Web C# export pipeline pieces by acidstorm2024-star
- https://github.com/godotengine/godot/pull/119119 Allow building Web platform with C#/.NET module enabled by AndresFpdhi
- https://github.com/godotengine/godot/pull/119330 Cross runtime Solution to Enable C# Web Exports by tommygrammar
- ... and more (some of the claims on he opire thing seem to have been scrubbed, though, or they never opened PRs).