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by danbolt 15 days ago
I’ve seen bounties for re-adding C# to web exports to Godot 4. [1] It’s something that’s had some technical roadblocks for the engine’s developers, and looks like it might take a bit of time. [2]

There tend to be a lot of drive-by AI PRs attempt to “re-add” the feature, often not quite addressing the situation comprehensively. It seems like a bit of a local minima trap for the bots. [3]

[1] https://app.opire.dev/issues/01J8YJ06HPSY7ZAMAW08T83YBD

[2] https://godotengine.org/article/live-from-godotcon-boston-we...

[3] https://github.com/godotengine/godot/pull/119972

1 comments

Wow, you weren't kidding, I found these before I got bored (they all seem to be LLM-authored from a quick skim):

- https://github.com/godotengine/godot/pull/115280 Implement C# .NET Integration via Headless Glue Bypass (Build 7ae8ec974) by Eliene-byte

- https://github.com/godotengine/godot/pull/107146 [.NET] Add web export support for C# projects in Godot 4 by Enrique726

- https://github.com/godotengine/godot/pull/117787 Readd .NET web export support by santosparra651-arch

- https://github.com/godotengine/godot/pull/119405 WIP: Add Web C# export pipeline pieces by acidstorm2024-star

- https://github.com/godotengine/godot/pull/119119 Allow building Web platform with C#/.NET module enabled by AndresFpdhi

- https://github.com/godotengine/godot/pull/119330 Cross runtime Solution to Enable C# Web Exports by tommygrammar

- ... and more (some of the claims on he opire thing seem to have been scrubbed, though, or they never opened PRs).