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by XCSme
6 days ago
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I remember when I was learning WebGL/OpenGL and had to draw some test shapes to test my shader, I would manually think what the vertex positions should be to draw a triangle, a pyramid, etc. I think for AIs it's quite easy, because most are quite decent at math, and have been trained on many geometry problems, and probably also a lot of OpenGL code too, and 3D assets. |
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