|
|
|
|
|
by cyber_kinetist
10 days ago
|
|
Yes but in a weird way (at least on vanilla 3DGS) - it duplicates the splats on the mirror side. Vanilla 3DGS cannot do any specular lighting or reflections - the color is basically baked in the splats. There's some active research going on to create richer Gaussian splats so we can do shading (or even ray tracing on it) - but haven't seen anyone using in production yet. |
|