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by fc417fc802 11 days ago
Your broader point is well taken but I thought I'd stop by with some trivia. High end engines such as unreal will rasterize absurd quantities of micro-geometry manually using compute shaders in order to avoid the bottleneck of the hardware rasterizer.
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> High end engines such as unreal

High end engines such as unreal have the excuse of being tasked with rendering millions of polygons, in which case a complex approach makes sense. Claude Code is only being asked to render a few thousand UTF-8 characters.

Hence my prominent note that it was trivia which implies it to be at least somewhat tangential to the original conversation.