| As someone who grew up in the 90's, I think seeing the live progression of tech was really helpful for my own understanding. For instance we saw: - CDs moving to Mp3s moving to the ipod and finally streaming - Games moving from 8bit to early 3d graphics to where they are today - Family computer moving to laptops and eventually to ipads - Landlines to early cell phones to the iphone today All of these experiences helped ground the core principals behind this technology. And the pace of these transformations (while rapid) was still something you could keep up with. Everything was built on the same principals. But today kids go from zero to iPad + AI generated tiktoks by time they turn 2. Sure parents can try to hide the tech, but it doesn't change the fact that it's out there and available as soon as they enter school. Maybe I'm overindexing on my childhood, but I would love to recreate some abridged history of this for my kids. I think seeing the building blocks helps build a much more healthy relationship with technology. |
The desktop that I grew up using was fundamentally a creative machine. It had games, but I mostly used it write fiction and make art-like stuff. When we got the internet it was AIM and movie trailers, so I could go to rent the movie in a store. Then someone introduced me to Webmonkey and the rest is, well, more making stuff.
It really ought to be possible to capture the creative aspects of technology without opening the door to endless toxic slime.