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by windowliker
13 days ago
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The visual patching part of Max makes sense when you know the history of the program. It was built for musicians working at the forefront of interfacing MIDI with the power of the more compact mainframe computers of the day (PDP-11 IIRC). The 'programming' was done through a GUI running on the first Macintosh. At first there was no audio processing in Max itself, it was purely for generating and manipulating MIDI data. You can see this 'bare-bones' style of Max with Miller Puckette's continuation of his original work in Pure Data[1] (aka Pd). The nice thing about Pd is that it's open source, so all the scheduling and signal flow logic can be examined and understood. As I understand it, the basics of Pd are comparable to how Max still works under the hood, though no doubt there has been some deviation over the years. As it is now, Max offers a very smooth interface to the basic paradigm that was established 40 years ago, with many modern advances, but the fundamental idea hasn't changed all that much since it first came out. If you really hate having to work through a GUI for computer music there's always SuperCollider[2] and its many derivatives (Sonic Pi, TidalCycles, etc.). It's nice to have options! [1] https://msp.ucsd.edu/software.html [2] https://supercollider.github.io/ |
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