Y
Hacker News
new
|
ask
|
show
|
jobs
by
lucamark
12 days ago
ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
1 comments
pixelesque
12 days ago
Possibly yeah.
Or the per-pixel coord atomic I guess?
link
lucamark
12 days ago
Right, that part seems to be based on Schütz et al. 2021
https://arxiv.org/abs/2104.07526
link
Or the per-pixel coord atomic I guess?