|
|
|
|
|
by pixelesque
10 days ago
|
|
> millions of threads Really?! What OSs can handle that many native threads? Also, this seems quite similar to stochastic progressive drawing of pointclouds for realtime that has been done for > 15 years in the VFX industry with GPU shaders in a tiled/bucketed fashion, unless this isn't progressive maybe? (The fact it's been accepted for Siggraph likely indicates it's slightly different). |
|