| Audio subsystems (wwise, fmod). Physics subsystems (havok, ISI). Procedural systems (Gaea, Houdini) Vegetation (Speedtree) VFX subsystems (Nvidia Gameworks) First party SDKs (Sony Playstation, Microsoft NDK, Horizon/Quest). Pathfinding (Kytheria, Mercuna) Cutscenes/Videos (Bink) UI (Rive, Neosis) Networking (Photon, Coherence) Theres… thousands more, if you’d like me to continue. |