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by ZeWaka 23 days ago
Dwarf Fortress is a modern example of that paradigm.
2 comments

As far as I know Dwarf Fortress is entirely closed source.
I was speaking in the sense that the base game is free and you can buy it with non-ascii graphics for a price.

However,

The "raws" that drive the game are completely configurable and accessible by a user.

It's more like the engine being closed source and the gamedata being source-available. Modding isn't quite the right word - that implies it being less open.

You can delete stuff from being present in your game, add new plants or objects, new diseases, etc.

Also related, the game has been opened up with Lua scripting thanks to Putnam's efforts, for even more powerful procedural addons.

https://dwarffortresswiki.org/index.php/Raw_file

In what way? I'm not seeing any.