| This looks good. But the thing that always lets me down on UI frameworks is how much freaking work it is to get something on the screen. My first language was Borland Turbo C++. It was so comparatively simple to do stuff. If I want to write a circle on the screen its just this: #include <graphics.h>
#include <conio.h> int main() {
int gd = DETECT, gm; initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
circle(320, 240, 100);
getch();
closegraph();
return 0;
}Making some shapes and forms wasn't that much work either. If I think back to VB and Windows (whatever it was then) making a basic window, form and some buttons was so simple and easy, they even made GUI builders because they were so good. Somewhere along the lines GUIs became overly complex to implement. |
You can optimize a library to make it comparatively simple to draw a circle on a screen. But that tells me nothing about binding state, signals, styling, widget hierarchy, etc. Maybe these frameworks look complicated to you because doing something more than drawing a circle is actually more complicated.