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by xmprt 17 days ago
> redistribute copies

I read this more as game sharing. For example, say I buy a game and my friend also wants to play the game. In the past, I could just give them the disk and we both enjoy it. But today, with DRM and one use keys, this isn't possible. The game industry survived 20 years ago so there's no reason it can't survive without DRM and with sharable keys.

2 comments

>For example, say I buy a game and my friend also wants to play the game. In the past, I could just give them the disk and we both enjoy it.

the difference being that only one person could enjoy it at a time. the math is a bit different when one person can put a copy of their game up online and let thousands of people enjoy it for free at the same time.

there is a happy medium somewhere between intrusive DRM and demanding games be free.

Game budgets were a lot lower 20 years ago, so maybe modern AAA games with $100m+ budgets can only exist in a world where every possible customer can be maximally shaken down.
Maybe we need a separate campaign, "Kill Games": any games whose existence requires players being "shaken down" should not be allowed to exist.
Or “You Don’t Need to Play Video Games”.

I enjoy playing video games but I recognize them for what they are: a luxury past-time that is not necessary for life and one that would probably leave most of us better off if they all disappeared tomorrow.

> one that would probably leave most of us better off if they all disappeared tomorrow

I get what you are trying to say, but in general video games offer unique experience that no other media can provide - interactivity, e.g. exploring different worlds with different mechanics. I think this experience can invoke something in people that no other media can replicate. So I think we will lose something important if it suddenly vanishes.