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by saghm
21 days ago
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In that vein, the other day this got posted to HN: https://twilitrealm.dev/ It uses an independent reimplementation of the code of a Zelda game from the GameCube and combines them with the assets from the actual game to make native binaries for various platforms, which blows my mind a bit but demonstrates the power of this sort of split abstraction. |
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https://openmw.org/
https://github.com/Try/OpenGothic
https://ihhub.github.io/fheroes2/