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by notatyrannosaur
18 days ago
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> you can add fields to your 1M monsters with little impact. Great for this access pattern, but I wouldn't make a general statement like that. This is the same thing as row-oriented vs column-oriented databases, OLTP vs OLAP.
SoA is weak if you are adding/removing monsters more often than accessing a single "hot" field. |
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Why is that? Genuinely curious. Does "weak" mean that it performs worse than AoS, or that the gains aren't as significant versus AoS?