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by Fire-Dragon-DoL 9 days ago
I am conflicted (I am a parent).

First there is the challenge where "sceen time" is a statement that bundles together a whole bunch of different behavior, that affects children differently.

My kids when they watch tv they completely disconnect: I have to pause the tv to ask if they want to eat something or they won't hear me, so of course we drastically limit that one (I didn't have that problem, is that because I watched way more tv than them?)

At the same time, I don't let my kids play any videogame on a tablet or phone because I am a gamer and I recognize that quality of games on phones is terrible, it's an attention grab (there are exceptions).

I do let my kids play videogames quite freely though (nintendo switch, sometimes steam games). The difference in engagement is enormous: they play together, they roll on each other and make jokes and afterwards they create something with their toys that's similar to something they liked in the videogame.

Yesterday my daughter got a new videogame (the new yoshi): she played way more than any other day in her life, but she was DEEPLY invested in it, loving every minute,you could see passion. I sat near her, working from my laptop, she cuddled against me and proceeded to tell me everything she was discovering and her thought process to solve some of the more complex levels. These are the situations that I don't understand: how can that be bad? I did not stop her, I let her play as much as she wanted. It doesn't happen often and it's so rare to see her finding the right videogame (looks like puzzle is her genre!)

What's the difference between doing that for a book you love and a videogame you love?

1 comments

Screens aren't inherently bad. It's about the quality. I think your instincts are 100% spot on, keep trusting them.

But quality/distractions aside, there are other dimensions to consider. For example, reading does take more effort than most videogames, and that's brain exercise that will make a difference in aggregate (the assumption being that books and videogames are both entertainment, they compete against each other to some degree, and doing a lot of one means you'll do less of the other). So in short, playing videogames a lot isn't bad in itself, depends on the videogames. But on the other hand books have additional positive sideffects on top of the primary effect which is entertainment.

They definitely compete, but reading is somewhat of a "poor hobby" from the social aspect (reading out loud takes away from the experience), but the imagination part of reading is way more than you do in videogames.

At the same time, the "puzzle solving" skill you do in videogames is way more than you'd do in a book, so there is that.

I played Blue Prince with my wife and daughter recently, I think I have 40 pages of notebook written down, along with spy-like photos of everything relevant in the game: that was very intense from the brain perspective.

But I do see your point. However, I second guess myself constantly, it's really hard, especially because I did go through some form of game addiction and my way out was going very deep until I realized I wasn't even having fun (yes, mmorpg are similar to free-to-play games: compete for your attention). I push strongly for single-player pay-once videogames, especially indie games, on consoles and PC. Split-screen coop games without online component are great too, or where the online component is a way to "split screen with people not in your home".

Anyway, thank you for the message, gave me some relief I'm not ruining my kids life, lol.