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by account42
16 days ago
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> At the beginning, game dev looks easy, because the tools are good and modern hardware is very capable. But as you approach a big, highly detailed, photorealistic world, the easy approaches hit a performance wall. Then the necessary optimizations become insanely complex. That's the tyranny of the frame rate. This is really a self inflicted problem though because game developers insist on making easily marketed games (=pretty screenshots) over fun ones. You don't need insane optimizations to make the next Minecraft or whatever. And let's be honest, most games run like dogshit because they leave very easy optimization opportunities like unaddressed. |
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