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by jdub
18 days ago
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Nah, not film rates [1], video: NTSC is 30fps and PAL is 25fps because the cathode ray tube scan rate was built around AC power cycles. When low fps truly Hz. Sorry. [1] generally 24fps because that is culturally what film looks like and people get very weird whenever anyone tries to fuck with it |
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But actually interlaced content exists too. Each field is independent, there's no frames to speak of.
Early video game systems based on NTSC/PAL ran at 60 fps or 50 fps, but ran off-spec signals to always hit the same half of the display lines (odd or even). 4th gen systems (genesis/mega drive and snes/sfc) had a few games that used interlaced output; later systems had many, running PAL@60Hz became a common option too.