| I don't thing the problem is AI, but the mindset and trainning. I have probably as many or more AI projects that this man has but they are extremely useful, even if most of them I won't even sell. This is like a kid playing videogames instead of studying, you take the console away and force the kid in front of a book and the kid will spend most of his time looking at the wall and dreaming. I am engineer with very deep programming background that have managed people, with real experience in the real world. One of the best things about AIs is that you can test crazy ideas and create prototypes very fast. Only one in a hundred will work great in the real world, but you have to create the 100 before to know. Creating the 100 before AI was extremely expensive, and took so much time. For me it is liberating and gives me focus because I can spend so little time testing prototypes and spend real time in what is really important and works. This is something I learned from game developers: If you are going to create a game, you spend a weekend testing the dynamics and the gameplay of your prototype to know if is is fun. You use boxes, no textures, no complex sounds of music. Then if it works and is is so fun, you create the game! You can spend 2 years creating the game after that. You don't spend two years doing a Game only to realise later that is not fun, and you either spend 3 more years or abandon it at this moment. |
AI tools have put friction where it should be - by eliminating incidental friction. By incidental friction I mean, things that were really not ambiguous, but were made so due to lack of access to resources.
As an example, if i needed to navigate, I used a paper map. There was friction in pulling out a map, planning a route etc. This took time. With digital mapping apps this sort of incidental friction is not there.
Real friction is inherent ambiguity. For example, what product does the market need ? By eliminating incidental friction, AI allows us to focus on the smallest hard-problem where there is real-friction.