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by HiPhish 22 days ago
Great for the people who like Twilight Princess, I guess. Personally, I have very mixed feelings about Twilight Princess. I remember the years long hype since its first announcement, I remember the hype around the Wii launch. This was the first game I bought for the Wii. I remember being blown away by it, thinking it was totally worth the wait.

But as time went on I came to realize that it was a hot mess to the point where I had to force myself to finish it. The gameplay itself was fine, as with most Nintendo games, but the content was a hodgepodge of parts that did not fit together. The story was building up this grand mystery with an all new villain, but then none of it went anywhere and halfway through the game the developers just threw in the towel and went "lol, it's Ganondorf again, to save the princess".

The items were mostly just "keys" used for very specific situations and just server to overcome obstacles which were specifically crafted to give those items a purpose (the spinning top being the worst offender).

The wolf mechanic was not really worth using, it was just a worse gameplay experience, so the wolf form was something just to be used when it was forced upon the player. You enter an area, it's all twilight and you turn into a wolf, then you go and collect all the light bugs, turn the area back to normal, and then you can finally play the game proper.

The game was aiming for a more realistic and gritty style after the backlash from Wind Waker, which is what many people wanted. But then they put all those goofy disproportionate character models in the game. It's as if Nintendo really wanted to make a new Wind Waker, but then reskinned the models with realistic and gritty textures. The end result is worse than if they had just made another Wind Waker style game. (and I did not even mind Wind Waker personally, but I do get where people are coming from)

The almost-open world design looked cool the first time around, but the world was just empty. There was hardly anything interesting to do. The same for the dungeons. There are no real puzzles that make you think in the game either, it's just gimmicks and chores.

I think this was the last time I gaslighted myself into liking a game. I had paid 250€ plus 60 € for that game, so of course it had to be good. It wasn't, but it took time to admit it. Since then I have taken a more critical stance towards video games: if it's not fun there is no point in forcing myself through it, I'll just drop it and eat the loss. It's better to wast money than waste both time and money.

Is Twilight Princess a bad game? Not really, there are worse offenders. If you have nothing better it's serviceable, but it just makes me want to play another game. Is it the worst Zelda? No, at least not for me; that time goes to Spirit Tracks, the game that irreparably made me give up on future Zelda forever.

4 comments

I love Twilight Princess because of this dichotomy. Yes it has all the flaws you have mentioned, but it also suggests at what a Zelda game could look like in an era where people thought that the Zelda series was Nintendo's competitor to games like Shadow of Colossus, ICO, Drakengard, Legend of Kain of the era.

Ultimately, Nintendo realized that that's not the way they want to take the IP. They wanted game-play to feel timeless and take a priority, and the narrative to take a backseat.

It's was definitely the right choice and revived the IP, but despite it's technical excellence and dynamic game-play I can not get into the latest entries.

It's a shame you did not like Spirit Tracks. I found the puzzles to actually be interesting and the boss battles to be the most exhilarating in the series - with a good soundtrack to boot.

I always felt TP fell between two stools; it had to be modified and changed to become a Wii launch title and the direction was fractured because of that.

Had it been the last great GameCube title I think it would have at least been more consistent.

Wow I’m surprised you had such a negative opinion! It’s one of my favorites (tied with Ocarina).

I loved the music, graphics, and darker themes.

I remember being greatly annoyed you couldn’t skip the train rides.