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by Dig1t 21 days ago
I'm not even saying this should be dismissed with a blanket dismissal.

First example is a reminder that regulation can be bad.

Second is an actual concern about this specific regulation. This is a concrete concern about the incentives it creates. There wasn't a single response to this comment about exactly WHY questioning effectiveness of it is irrational.

2 comments

> Second is an actual concern about this specific regulation. This is a concrete concern about the incentives it creates.

Like I said in my OP comment, the problem with saying "this regulation will push devs to subscription-based game models" is that it does not explain why that would happen. It just assumes it would.

This argument to me is like saying "forcing people to wear seatbelts will push them to take the bus instead". Why would this be such a problem that people ditch their whole mode of transit? I see it that way because I can't think of a single case where designing your game server architecture with decommissioning and redistributing to your users in mind would be difficult or costly at all, and I have seen no convincing explanations

I think a study of regulatory capture would definitely support your views