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by sonzohan 16 days ago
> You say in a post below that your total games industry experience was a single internship at Blizzard and then a second stint where you "quickly realized" you didn't want to be a games dev at all

That is not my entire games experience. I have 15 years total, spanning Game Master, lead gameplay engineer, game engineering director, and CTO. I was asked my route to academia, not my entire Gaming Industry CV.

> they're saying they wanted a teacher who spent time in the games industry making the sort of games they themselves would play.

Nearly all of them have played games I've worked on, and can even find my name in the credits.

> Calling your students misogynists is a shamefully harsh attack on them without any evidence to back it up

You're going to make a bunch of assumptions based on a summary of my academic career and then try to insist that misogyny doesn't exist in tech?

1 comments

Yes, I've never seen any misogyny in tech, if anything it's the other way around where men are told there are too many of them and their employer would prefer more women. But my criticism of your post isn't related to you being a woman, it's to do with you immediately leaping to the worst possible interpretation of your student feedback. Why assume bad faith immediately? Where's the evidence to support that? Do you just assume any negative feedback always has a hidden agenda?

Look - you say you have made games, and that your students have all played games where they could find your name in the credits. You also get feedback that your students don't believe you. This is a weird problem to have and should be trivial to fix if true. Just... boot up the games and show them where you're credited as the lead gameplay engineer? What do they say when you do that?